Owl Fight - A Small Revision


So I showcased this project for devfest Brunei yesterday, and it went well. My goal of having nobody being able to defeat the Owl was achieved, but upon further inspection, especially after seeing so many people attempt the fight, I noticed a couple of things:

1) The feathers (when the brambles pop up) are always in a fixed position. This risks making the fight a bit too predictable.

2) The tornado pulling the mouse was glitchy and stuttering. Not a good look.

Fixes:

1) The approach I'm taking to make the feathers SEEM more random is to simply scale their parent object in the x-axis by a factor of -1. This gives an illusion of re-arranged feathers when in fact, they are simply reflected. Hoping to confuse players by doing this, so they do not get accustomed to just one pattern of feathers, which might make the fight easy or worse, boring.

2) Easy fix: Simply put the movements into FixedUpdate.

Other solutions considered:

Randomly positioning the feathers: This seems like an attractive solution, but because of the area constraints, and the fact that the mouse MUST be able to jump from one feather to the next, this is just not feasible. Of course, I could make the 'next' feather position simply an offset of the 'previous' feather position, but that would form sort of a linear arrangement of the feathers, which makes it too trivial.

Get Tikus Tales (Demo)

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.