Tikus Tales (Demo)
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Devlog
- June 26, 2021 by wilkgames#tikustales, #rotatingplatform, #platformdesignGood day, all. When I first started implementing moving platforms, there was an issue where the character would simply slide in place while the platform passes beneath them. Perusing the internet yiel... Continue reading
- January 13, 2021 by wilkgames#gameplay, #vacuum, #tikustales, #spookyShowcasing the usefulness of the Vacuum 'Weapon' against intangible ghosts. It also propels the mouse forward when used mid-air... Continue reading
- November 29, 2020 by wilkgames#footprints, #unity, #particlesystem, #tikustalesI found it quite difficult to find information on using Unity's particle system to make footprints that fade out after a while and follows the direction that the character moves, so here's a little gu... Continue reading
- November 20, 2020 by wilkgames#bossdesign, #tikustales, #ghostbear, #boss, #fight, #bossfight, #ghost, #spookyI've always enjoyed designing boss mechanics, and here, I have my latest brain child: the Ghost Bear. Ghost Bear (GB) is the boss of the, not surprisingly, ghost stage, and he's a little bit different... Continue reading
- November 05, 2020 by wilkgames#design, #vacuum, #jumpaction, #ghost, #jumpI figured it was about time to implement some action that the player can take while the mouse jumps. Since the game is centered around 4 weapons, I'm considering having a unique action tied to each we... Continue reading