Jump Actions & Vacuum Weapon
I figured it was about time to implement some action that the player can take while the mouse jumps.
Since the game is centered around 4 weapons, I'm considering having a unique action tied to each weapon, so players can switch between weapons depending on which utility they need:
1) Spork: This weapon is meant to be a weak but fast attacking weapon. Jump action: a quick 'roundhouse' attack that can be used in succession. This will hopefully encourage a more interactive playstyle, since jumping and attacking is quicker than a grounded attack.
2) Hammer: The opposite of the spork, this is meant to be a hard hitting, slow attacking weapon with a super knockback effect. Jump action: Planning to have the mouse dive bomb the ground when attacking in the air, perhaps adding a stunning effect to surrounding enemies.
3) Vacuum: A special weapon for enemies that cannot be harmed by physical means (e.g. ghosts, cotton type monsters etc). Jump action: No idea for this one yet, but definitely something dealing with air suction too...
4) Bazooka: A personal favorite of mine. Long range, medium devastation. Jump action: Shoots the projectile vertically downward, and the recoil pushes the mouse up. Acts as a double jump too!
Get Tikus Tales (Demo)
Tikus Tales (Demo)
A 3D Action/Platformer Featuring Spork-Wielding Critters
Status | In development |
Author | wilkgames |
Genre | Platformer, Action, Adventure |
Tags | 3D Platformer, Animals, critters, Cute, Low-poly, Singleplayer, Unity |
More posts
- Scanning For Nearest TargetJul 12, 2021
- Making Speed Runs PossibleJul 03, 2021
- Spinning Wheel PlatformJun 26, 2021
- New Stage Design (WIP)Jun 23, 2021
- Gameplay Footage - Spooky StageJan 13, 2021
- Implementing A Tutorial StageDec 10, 2020
- Creating Footprints In The SnowNov 29, 2020
- Boss Design - Bear GhostNov 20, 2020
- Owl Fight - A Small RevisionOct 19, 2020
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