Jump Actions & Vacuum Weapon


I figured it was about time to implement some action that the player can take while the mouse jumps.

Since the game is centered around 4 weapons, I'm considering having a unique action tied to each weapon, so players can switch between weapons depending on which utility they need:

1) Spork: This weapon is meant to be a weak but fast attacking weapon. Jump action: a quick 'roundhouse' attack that can be used in succession. This will hopefully encourage a more interactive playstyle, since jumping and attacking is quicker than a grounded attack.

2) Hammer: The opposite of the spork, this is meant to be a hard hitting, slow attacking weapon with a super knockback effect. Jump action: Planning to have the mouse dive bomb the ground when attacking in the air, perhaps adding a stunning effect to surrounding enemies.

3) Vacuum: A special weapon for enemies that cannot be harmed by physical means (e.g. ghosts, cotton type monsters etc). Jump action: No idea for this one yet, but definitely something dealing with air suction too...

4) Bazooka: A personal favorite of mine. Long range, medium devastation. Jump action: Shoots the projectile vertically downward, and the recoil pushes the mouse up. Acts as a double jump too!

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